
Cyberchase
★ 7.7 · 2002 · 24m · Animation · Comedy · Kids · Mystery · Sci-Fi & Fantasy · Action & Adventure
The series takes place in Cyberspace, a virtual world, and chronicles the adventures of three children, Jackie, Inez, and Matt, as they use math and problem solving skills to save Cyberspace and its leader, Motherboard, from The Hacker, the villain.
Episodes
12. Of All the Luck24m · Hacker decides he needs to change his luck from bad to good, so he hires Baskerville, a new henchman, to replace Buzz and Delete while the 10 good luck charms of Cyberspace ensure him good luck. The kids and Digit use logic to rescue the charms and stop Hacker.▶13. Eureeka30m · Professor Archimedes has the encryptor chip, but has to activate the emergency defense system when Hacker arrives to steal it. He and his building shrink to 2D, and the kids and Digit have to put him back to 3D.▶14. Cool It30m · Motherboard is suddenly sickened by the green liquid because of Buzz and Delete. So it's up to Digit and the kids to heal her using blue liquid.▶15. Find Those Gleamers!30m · Hacker challenges the kids and Digit to a game show entitled "Find Those Gleamers!", Gleamers being lightning bugs that power ships such as the Grim Wreaker. The kids have to make their ship, the Grim Wreaker 2, take off before time expires.▶16. Codename: Icky30m · Hacker steals the cyber slug Icky to destroy Aquari-yum, and the kids make a code to fool him.▶17. Return to Sensible Flats30m · Hacker steals all the water from Sensible Flats to buy up their land, and the kids must determine when this started and how to fix it.▶18. Problem Solving in Shangri-La30m · After Hacker kidnaps the kids, he crash-lands in Shangri-La, where Master Pi challenges both groups to a special contest. The winner is free to come and go at will, while the loser has to stay in Shangri-La until they learn to solve the problems.▶19. Send in the Clones30m · Hacker's invention to clone himself accidentally clones Delete instead, leading him to produce 3 clones every time he sneezes. The kids and Digit enlist the help of clone catcher Cy Clone.▶20. Trading Places30m · After crashing into each other's ships and crash-landing, the kids and Hacker must deal with bartering with one another to repair their ships. Also, Buzz and Delete suddenly become brilliant, and an evil genie named Warren disobeys his mother's orders to stay inside his bottle.▶21. Less Than Zero30m · The kids chase Hacker around a building consisting of floors that have both positive and negative numbers.▶22. Model Behavior30m · A Sky Wall is built to protect Happily Ever After from Hacker, but he plans to invade when Wicked's operatic voice will break it. One of the Three Little Pigs secretly aides Hacker after a promise of protection from the Big Bad Wolf, so the kids have to do double duty to expose him and stop Wicked from singing.▶23. Fortress of Attitude30m · Hacker has a statue which broadcasts his voice 24/7. This leads Cybersites to surrender once they can no longer bear it.▶24. Size Me Up30m · Digit and the Cybersquad are tricked into going to a land of giants, with Motherboard unaware of their presence. Hacker leaves them stranded, and threatens to send another deadlier virus to Motherboard. The Cybersquad must escape and stop Motherboard from receiving Hacker's virus.▶25. A Battle of Equals30m · Hacker pollutes Cyberspace with dangerous cyber-static by tampering with four satellites designed to keep everything free from cyber-static cling.▶26. Out of Sync30m · Hacker kidnaps the Beast, a member of a famous band on Mount Olympus. Without him, the band can't perform their music properly and in sync, which causes the Cybersite to begin self-destructing. Its all up to the Cybersquad to reunite the band and save Mount Olympus.










