
Joe 90
★ 7 · 1968 · 25m · Action & Adventure
Joe 90 is a 1960s British science-fiction television series following the adventures of a nine-year-old child, Joe McClaine, who starts a double life as a schoolboy-turned-spy when his scientist father invents a device capable of duplicating and transferring expert knowledge and experience from one human brain to another. Equipped with the skills of the foremost academic and military minds, Joe is recruited by the World Intelligence Network and, becoming its "Most Special Agent", pursues the ideal of world peace and saving human life.
Episodes
1. The Most Special AgentThe Professor and Shane Weston use Joe to steal a Russian plane.
2. Most Special AstronautJoe takes on the most diffcult mission of his young career when he has to rescue 2 astronauts who are trapped on a space station.
3. Project 90Mac's in trouble again and Joe saves him from the hands of Dr. Conrad using a hot air balloon.
4. Hi-jackedJoe must discover the hideout a gun runner has been using.
5. Colonel McClaineJoe leads an overland convoy carrying an extremely volatile compound across 200 miles of treacherous countryside.
6. The FortressWhen a agent is captured, Joe take on his patterns to save him from where he is being held.
7. King for a DayAn heir goes missing and Joe takes his place till the real heir is found.
8. International ConcertoOne of WIN's top agents doubles as a world famous concert pianist, and Joe finds a new hubby.
9. SplashdownWhen two scientists mysteriously go missing during plane crashes, Joe takes on the brain pattern of a US Air Force test pilot to so that Mac will not be the next victim.
10. Big FishJoe tries to salvage a missing submarine.
11. Relative DangerA friend of the family father is trapped underground, which prompts a fast rescue operation with Joe leading the way.
12. Operation McClaineJoe takes on a neurosurgeon's brain patterns in order to perform an operation on a writer who is dieing.
13. The Unorthodox ShepherdJoe is given the brain pattern of a World Bank President to foil a forgery ring, Can Joe save the day.
14. Business HolidayJoe is sent in to destroy an Army base that has been taken over by enemy forces. Can Joe new skills help him overcome the odds?
15. Arctic AdventureWhen a bomb goes of in eastern alliance territory, they only person who can help is Dr. Kelvin so his patterns are transferred to Joe.
16. Double AgentWhen 3 planes are shot down and the contents stolen, Joe is called in to take over the case, but the patterns given to him are those of a real killer.
17. Three's a CrowdWhen his father is attracted to a beautiful American reporter who is suspected of being a spy, Joe tries find a way of outwitting her.
18. The ProfessionalJoe takes the brain patterns of a jailed burglar to help him enter the country and recover the money which a dictator was using to build weapons.
19. The RaceWhen the World Army challenges the World Intelligence Network to a contest, Joe takes on the brain patterns of a Monte Carlo rally driver to take part in a dangerous road race. Can Joe win the race for his team.
20. TalkdownJoe takes on the patterns of another pilot and uses it to fly a plane, but problems soon arise and Joe life is put in danger. Can Joe Save the day and his life.
21. BreakoutTwo escaped convicts kidnap the Canadian Prime Minister and demand a $1m ransom. Joe tries to save him but ends up captured as well.
22. Child of the Sun GodJoe is captured by a lost jungle tribe and offered as a sacrifice. His only chance of survival is to convince them that he is a god. Can Joe find a way out of the problem?
23. See You Down ThereJoe uses another brain pattern to cause the shock conversion of a financial shark
24. Lone-Handed 90The superboy dreams of becoming a sheriff, and takes part in a rip-roaring western.
25. Attack of the TigerJoe takes on the pattern on pilot so he could fly a VG 104 bomber so he can destroy a secret rocket installation.
26. Viva CordovaJoe pretends to be the cousin of Juan Cordova who plans to expose of the corruption of a general.
27. Mission X-41Joe takes on the patterns of a top virologist to steal the formula for the antibody for virus X-41 from a secret laboratory, can Joe save the day.
28. Test FlightJoe becomes an expert in two further fields - those of computers and explosives - whilst cornering a saboteur, can Joe stop him from completing his plan.
29. Trial at SeaA disgruntled ex-employee threatens the maiden voyage of the new Hoverliner
30. The BirthdayJoe celebrates his tenth birthday, and relives the most exciting and remarkable year of his life










